Whitney Allen

stories, game design, art, nature, love

using @mu.social

game design

Disney Playmation

Experience Designer

Disney Consumer Products
Glendale, CA

2015

Sesame Street: Once Upon a Monster

Designer / Writer

Double Fine Productions
San Francisco, CA

2011

Fable II

User Experience Lead / Content Editor / Writer

Microsoft Game Studios and Lionhead Studios

Redmond, WA and Guildford, Surrey

2009

indie games

Hieronymus Bash

Designer / Producer

Kindling Games
Redmond, WA

2009

Ghost Chef

Original IP, designed and prototyped for XBLA and iPad.

2009 - 2011

Atlantis

Original IP. Designer. Concept project with artist Maisie Yang.

2009

blog

I've been revising a screenplay that I originally drafted many years ago with some combination of physical index cards and Scrivener. Now, I've converted it to Fountain, and plopped it into along with this handy plugin. Although the plugin does have a PDF export function, afterwriting.com is kind of amazing for getting the format just right. It also has an option to export for mobile/Kindle reading.

My favorite art teacher, Ben Stahl, said that Nature is an artist but only [a human] can make art. Remembering more of my life allows me to make greater art of it. There's stuff I don't like, stuff I do, and every day I go through a process of recombining all the elements in ways that feel better and more meaningful to me. I woke up remembering the feeling of a snow day. That feeling is so good. Like, we're all gonna take a break from this charade we call school, we're gonna hang out, we're prob...

Here I am at a lovely apothecary in Lyons, Colorado. I’m drinking magic tea with honey in it. In front of me is tiny tiny tea set. I pretended to make tiny tea. The invisible sugar, cream, spoon — how are those more real than the tea I’m drinking?

Island of the Blue Dolphins, by Scott O'Dell, scared the shit out of me as a kid. The setting is often primal, wet, and chilly, the main character is isolated from everyone she’s ever known, and I was haunted by the image of her little brother being killed by the wild dogs that roamed the island, and the threat that they consistently present to her as each day turns to night. Only by recently revisiting the story was I able to appreciate its other dimensions and O'Dell's masterful storytelling. ...

I made this arrangement in appreciation of Sean Lock. Thank you for making me laugh when I really, really needed it.

Why Jaws is so good: It's a subliminally effective war movie. Quint's monologue reveals a poetic displacement submerged deeply in the film.

paintings
connections
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